Aaj English TV

Sunday, March 16, 2025  
16 Ramadan 1446  

How Candy Crush, Angry Birds get your money

BARCELONA - They are free to download, fun to play, and fiendishly addictive: mobile games like Candy Crush Saga, Angry Birds and Clash of Clans want to get you hooked, then get your money.

Whether you are paying to obtain extra lives, buy 'gems' to use as a virtual currency, or just to carry on playing without delay, the "freemium" games boom is a money-spinner for the most successful developers.

In-app purchases helped to drive up spending on mobile games by more than 60 percent to $16.5 billion (12 billion euros) in 2013, according to research house IHS.

"What we have done is bring the thought processes and skills of selling and marketing more clearly into the game," said Nicholas Lovell, author of The Curve, a book about making money in a world of free digital content.

In any given month, only about one in 20 players of a given "freemium" game makes an in-app purchase, Lovell said, meaning the most devoted end up paying the most, while others enjoy it for free.

"If you are heavily invested in a game world and you are putting your emotions and your friendships in that game world then the psychology can become a lot more powerful," he said ahead of the February 24-27 World Mobile Congress in Barcelona, Spain.

Once a player has downloaded a free game, the holy grail of designers is to keep him or her playing, hopefully with various 10-20 minute bouts in a day and a longer session or two in the evening.

The most committed players are the most likely to spend, said Lovell, who is also the founder of Gamesbrief, a blog that advises games developers on business strategy.

For example, a player may pay to avoid waiting 24 hours before advancing to a key goal.

Then there is the chance to avoid "the grind".

A player might need 10,000 gold coins to obtain a crucial object, requiring the completion of 1,000 quests, each of which earns 10 coins.

Within a "freemium" mobile game, you can spend weeks to complete the "grind" of 1,000 quests or just pay some money to avoid the task altogether.

"That devalues it in some people's eyes. It is not evil. It is bloody annoying if you are the kind of person who thinks like that," Lovell said.

SOURCE: AFP